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Abstract: This study aims to design and implement an “Ancient Loom Virtual Weaving Interactive Experience System” using VR (Virtual Reality) technology, enabling users to experience the operation of ancient looms—specifically focusing on the Song Dynasty vertical loom- and to validate the system’s usability. Methods: Six representative ancient looms were selected, and their structures and environments were digitally recreated through 3D modeling, rendering, and animation using specialized 3D software. Taking the Song Dynasty vertical loom as a case study, the “Ancient Loom Virtual Weaving Interactive Experience System” was designed for future museums. Results: The system was developed using the Unity 3D engine, followed by usability testing, which demonstrated its ability to provide users with weaving experience. Conclusion: Using the Song Dynasty vertical loom as a case study, this research preliminarily develops a system that allows future museum visitors to operate ancient looms in a virtual environment through VR devices, providing an immersive weaving experience. The study also validates the effectiveness of gesture recognition as a method for virtual interaction, offering valuable insights for enhancing the display and user experience of ancient looms in future museum settings.
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Feng Zhou *,
Sifan Tang , Xiaolu Cao , Lili Yin , Ruqian Jiang
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Nimmi Elizabeth-Thomas *,
1,Avinash Shende
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Douglas J. C. Banda *
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Bingbing Feng * ,
Yulin Zhao *